Wednesday, September 29, 2004
Tokyo Game Show 2004
Games are one of the drivers for mobile phones. So the Tokyo Games Show is the place to go...
DoCoMo - as usual at most trade shows I attend in Tokyo - had one of the most impressive central exhibits with beautiful corners/desks for 15 selected i-mode game partners, out of over 4000 i-mode content partners thats a very select few:

Out of the selected 15 few, the makers of Final-Fantasy had the top spot and 3-4 times more space than all others - clearly an enviable spot on i-mode. Not surprisingly Final Fantasy is consistently at the top of the i-mode roleplaying game ranking:

Probably the center of the show was SONY's PSP preview (PSP = PlayStation Portable). With a 333MHz CPU the PSP would have been a supercomputer and subject to serious trade-friction talks between US and Japan trade negotiators not that long ago.... how times change. IEEE802.11b WiFi "HotSpot" connectivity brings the PSP into the serious communication segment - what holds someone back adding VOIP to a PSP, undercutting the business models of most mobile operators... The PSP is clearly disruptive innovation in action...

everyone wanted his/her hands on a PSP:

People love car races. I counted at least five stunning car race games. The most impressive display for me was SONY's "Gran Turismo 4" to be released December 3, 2004. But I am no expert in car racing games - yet.

Mobile phones without NOKIA? In Japan, that's essentially so. NOKIA tried to enter Japan's markets several times - I tried a DoCoMo-NOKIA NM502i for a few months. NOKIA had a nice display at the Tokyo Game Show, the emphasis was on helping Japanese game developers enter GSM markets via the NOKIA platform.

Are these women ATARI's software engineers?

...and ATI:

You'll find our analysis of the "Tokyo Game Show 2004" with 150 photographs here:
www.eurotechnology.com/store/tgs2004
...and our report and analysis on "Japan's game industry" with about 140 pages here:
www.eurotechnology.com/store/jgames
DoCoMo - as usual at most trade shows I attend in Tokyo - had one of the most impressive central exhibits with beautiful corners/desks for 15 selected i-mode game partners, out of over 4000 i-mode content partners thats a very select few:

Out of the selected 15 few, the makers of Final-Fantasy had the top spot and 3-4 times more space than all others - clearly an enviable spot on i-mode. Not surprisingly Final Fantasy is consistently at the top of the i-mode roleplaying game ranking:

Probably the center of the show was SONY's PSP preview (PSP = PlayStation Portable). With a 333MHz CPU the PSP would have been a supercomputer and subject to serious trade-friction talks between US and Japan trade negotiators not that long ago.... how times change. IEEE802.11b WiFi "HotSpot" connectivity brings the PSP into the serious communication segment - what holds someone back adding VOIP to a PSP, undercutting the business models of most mobile operators... The PSP is clearly disruptive innovation in action...

everyone wanted his/her hands on a PSP:

People love car races. I counted at least five stunning car race games. The most impressive display for me was SONY's "Gran Turismo 4" to be released December 3, 2004. But I am no expert in car racing games - yet.

Mobile phones without NOKIA? In Japan, that's essentially so. NOKIA tried to enter Japan's markets several times - I tried a DoCoMo-NOKIA NM502i for a few months. NOKIA had a nice display at the Tokyo Game Show, the emphasis was on helping Japanese game developers enter GSM markets via the NOKIA platform.

Are these women ATARI's software engineers?

...and ATI:

You'll find our analysis of the "Tokyo Game Show 2004" with 150 photographs here:
www.eurotechnology.com/store/tgs2004
...and our report and analysis on "Japan's game industry" with about 140 pages here:
www.eurotechnology.com/store/jgames
